09.06.2008 18:44
With the new Next Generation Level Editor it is possible to use bigger textures - but how to get high quality textures? First of all, go to google.com and search for pictures. Use terms like "architecture", "classicism", "roman" etc to get a decent picture. Look out for high resolution (min 1024x786) photos. You should keep in mind that some photos are copyright protected. For this tutorial I chose this picture:
I want to get a brick texture and a window for a start. Open the photo in the graphic program of your choice (I use Photoshop) and create two vertical and two horizontal lines (not on the actual picture, but on a different layer or in case you use Photoshop, you can use the "guides") These lines will help you to correct the perspective of the photo - which you can do by distorting the photo: pull the corners of your texture into the corners of the rectangle:
Now crop out the rectangle and your brick texture is almost done.
As you can see there are some parts of the window - you can delete these with the so-called "stamp-tool". Define a source using ALT+Click to select the area which you want to copy and then click on the window parts to paste the copied area. Now save your nearly finished brick texture. Let's continue with the window texture: Use some guidelines to correct the perspective and then crop the brick parts out of the picture by using the "rectangular marqee" and the "polygon lasso" tool:
Save this one too. Now open your brick texture again and resize it so you can use it in the room editor. A good size for the NGLE would be 128x128 or in this case 128x256. Now copy the cropped out window onto the brick texture and set a vertical guideline at 50% so you can easily center the window:
Resize the window a bit so it fits into the texture. Put both textures into you texture set and open the next generation editor:
Activate the "Big Textures" button and apply your newly created textures to a wall
I want to get a brick texture and a window for a start. Open the photo in the graphic program of your choice (I use Photoshop) and create two vertical and two horizontal lines (not on the actual picture, but on a different layer or in case you use Photoshop, you can use the "guides") These lines will help you to correct the perspective of the photo - which you can do by distorting the photo: pull the corners of your texture into the corners of the rectangle:
Now crop out the rectangle and your brick texture is almost done.
As you can see there are some parts of the window - you can delete these with the so-called "stamp-tool". Define a source using ALT+Click to select the area which you want to copy and then click on the window parts to paste the copied area. Now save your nearly finished brick texture. Let's continue with the window texture: Use some guidelines to correct the perspective and then crop the brick parts out of the picture by using the "rectangular marqee" and the "polygon lasso" tool:
Save this one too. Now open your brick texture again and resize it so you can use it in the room editor. A good size for the NGLE would be 128x128 or in this case 128x256. Now copy the cropped out window onto the brick texture and set a vertical guideline at 50% so you can easily center the window:
Resize the window a bit so it fits into the texture. Put both textures into you texture set and open the next generation editor:
Activate the "Big Textures" button and apply your newly created textures to a wall