Objects: Riding horse by uranos

Lara can ride this horse. She has to use the apple with the horse in the game to climb up.

Contains: JEEP, VEHICLE_EXTRA, PUZZLE_ITEM1

This object/set fits into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Bow and arrow by uranos

Bow and arrow replace the classical crossbow for Lara.

Instead of a laser there is a book about the art of archery. With these Lara can accurately target to hit e.g. the target object.

If you use the revolver in your wad too, you have to keep in mind, that the book can also combined with it und that you see Lara target with the bow, when you use revolver+laser. Thus you should either not use the revolver in the same level, or don’t use theLASERSIGHT_ITEM and TARGET_GRAPHICS form this wad.

Contains: CROSSBOW_ANIM, LARA_CROSSBOW_LASER, CROSSBOW_ITEM, CROSSBOW_AMMO1_ITEM, CROSSBOW_AMMO2_ITEM, CROSSBOW_AMMO3_ITEM, CROSSBOW_BOLT, LASERSIGHT_ITEM, TARGET_GRAPHICS

This object/set fits into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Shield switch by uranos

A shield with two crossed swords. On first view it looks just like decoration. But actually it is a camouflaged switch. Lara can jump to it and pull it.

If you use a timer with the switch-trigger, the shield folds again upward and can used again.

Contains: JUMP_SWITCH

These objects fit into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Timber beams by uranos

Some timber beams for mines, tunnels or castles.

Contains: FURNITURE0, FURNITURE1, FURNITURE2, FURNITURE3, FURNITURE4, FURNITURE5, FURNITURE6, FURNITURE7, FURNITURE8, FURNITURE9

These objects fit into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Lute by uranos

A lute, which Lara can play.

Contains: LARA_DIRT_MESH, PICKUP_ITEM1; new Animations for Lara

This object/set fits into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

 

 

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Target by uranos

The target should used with the bow together.

If the target hits in the center, you can see an arrow stuck in the target.

You should place the target in your level that you can’t get directly in front of the target, to make it more difficult, so you have to shoot from a bigger distance.

Contains: ANIMATING2_MIP, PLANT0, SHATTER0

This object/set fits into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Knight’s armor by uranos

A knight’s armor. It’s just for decoration.

Contains: ANIMATING1

This object/set fits into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

 

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Sword by uranos

Lara can fight with this sword.

Cause a sword usually needs no ammunition, the shotgun ammo was replaced by symbols for “simple hit” and “heavy hit”. Maybe you should rename the ammo in the script to something like this too.

Since shortrange weapons are not destined in Tomb Raider, Lara can hit enemys even in greater distance with this sword. But maybe its as well a magical sword…

Contains: SHOTGUN_ANIM, SHOTGUN_ITEM, SHOTGUN_AMMO1_ITEM, SHOTGUN_AMMO2_ITEM, SHOTGUNSHELL

This object/set fits into medieval-levels, but you can easily find usage in other levels. Please read at every object you want to use the attached readme-file for closer information about the usage.

If you use one of the objects in your level, give me (uranos) credit and link to trforge.net

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Wad & TGA sets: Celtic TRLE Set by Nadine (Horus)

A couple of objects which will give you a good start on a Celtic themed level.


Three transparent runes that will light up when Lara touches them.


Two switches with a rune on each of the two sides.


A big knot-shaped switch for Lara to push.


Four different monolith objects to build stone circles with – just like Stonehenge.


And of course a small set of stone, brick, moss and ornamental textures to start with. 🙂

If you use any of these objects in your level credit me (Nadine / Horus) and link to Tinulin.de in your readme file. Credit goes to http://www.obsidiandawn.com for some celtic knotwork brushes.

 

 

 

 

This content was made in the context of the TRForge advent calendar 2010.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.

Objects: Flying hammer by uranos

Thank you very much for all your great ideas! We realized everything that was possible (technically and timewise). On the left, you can see what we received as a request and on the right, you can see what we realized:

A flying hammer that bashes on Lara’s head!

This content was made in the context of the TRForge advent calendar 2009.
Unless otherwise stated by the author, please respect the common user guidelines for using TRForge content.